News, Updates - September 18, 2020

fall guys ultimate knock out review

Battle royales have only been around for a handful of years, and for the most part they’ve strictly stuck within the same genre of games. Whether you’re playing Warzone, Fortnite, or Apex Legends, you’re always shooting a gun and running from an encroaching circle, with the differences kicking up in the small variations to their established formulas. fall guys ultimate knock out an extremely colorful and whimsical battle royale, is a great example of the genre growing outside of its roots. It’s a far more approachable take on the multiplayer format, with simple controls and a variety of mini-games giving this competitive game show as much charm as they do tension.

Playing as one of 60 multi-colored, jelly bean-shaped contestants, you compete in a joyous and comical race to be crowned the winner of Fall Guys’ 15-minute matches. Each one is broken up by various mini-games, with handfuls of players eliminated after each one. These games all take on a variety of themes, from straight-forward obstacle course races to frantic team games where you’re hoarding as many eggs as you can into a basket. The mini-games make good use of Fall Guys’ easy-to-understand control scheme, which lets you jump, dive, and grab with ease. Combined with the adorably clumsy movement animations, charming game show presentation, and suitably electric (and fantastic) soundtrack, Fall Guys will quickly catch your attention both visually and aurally.

Fall Guys: Ultimate Knockout - Hands-on preview from E3 ...

Other survival-based modes are equally frantic and stressful. Roll Out puts all players on a string of rotating platforms, with random walls, obstacles, and gaps thrown in as they spin around. Moving between platforms while avoiding the hordes of other players trying to do the same is as comical as it is strategic. Block Party captures this feeling too, challenging you to fit into increasingly shrinking gaps in incoming walls. These survival modes don’t require the most dexterous platforming, generally ending well before things speed up to an uncomfortable pace. But the way they force all players to get uncomfortably close to one another and sow random chaos is extremely effective.

If you’ve ever watched Wipeout or Takeshi’s Castle, you’ll recognize the slapstick nature to the stages and appreciate the care taken to balance elements of luck and skill, with only a handful missing this mark. Tail Tag gives some players tails and tasks everyone else with hunting them down and yanking it off for themselves. It should be a fun game of tag, but with players moving the same speed and the distance required to latch on and steal a tail being so small, it quickly becomes a frustrating run-around. It’s even worse when used as the match type for the final stage, where the only player at the end with a tail wins the whole thing. This stage is too large for the handful of players left in the game, giving an unfair advantage to the one that happens to start with the tail. Fall Mountain, a finale race mode, is equally deflating to play after the effort required to get there. It’s an extremely brief course that can be derailed entirely by unsighted hits from comically large cannon-launched balls or poor starting position.

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